

So launch CE, go to settings, and check "Ask to run lua scripts from tables", then open CT file and choose "No" when confirmation window appears.įrom menu Table click "show cheat table Lua script". If you are using "Lua extensions" better keep CE up to date. HotkeysSettings('\\POP:SOT')įrom what I see, you are still using CE6.51. HotkeysSettings('path\\to\\the\\settings') - you can define hotkeys settings pathĪddChangeHotkeyKeysFunctionality(CETrainer.CHEAT0, memrec0_hotkey0)ĪddChangeHotkeyKeysFunctionality(CETrainer.CHEAT1, memrec1_hotkey0)ĪddChangeHotkeyKeysFunctionality(CETrainer.CHEAT2, memrec2_hotkey0)ĪddChangeHotkeyKeysFunctionality(CETrainer.CHEAT3, memrec3_hotkey0) HotkeysSettings('save') - save keys for each hotkey to the registry HotkeysSettings('load') - load keys for each hotkey from the registry Special function for all hotkeys registered with addChangeHotkeyKeysFunctionality If control is a CheatComponent (class "tcheat") button will be on next to description part.Ĭlicking this button will open "Change Hotkey Keys" window for hotkey.

Small button will be created on the left side of control. If control is provided it will update with current hotkeystring.ĪddChangeHotkeyKeysFunctionality(control,hotkey) You can use GenericHotkey and MemoryRecordHotkey. It will open "Change Hotkey Keys" window allowing you to change hotkey keys. This extension adds "Change Hotkey Keys" window.įor the first two persons who upload their CT trainer file here,ĬT with custom form and working Lua script, I will re-post it back with needed changes, so we can treat them as "real world example".ĬhangeHotkeyKeys(hotkey, control OPTIONAL) Posted: Tue 10:42 am Post subject: "Change Hotkey Keys"
